Immersive Experiences

Library of Congress

The Source: an experiential gallery where kids become researchers.

The Library of Congress holds 184 million items, the largest collection in the world. For most of its history, seeing them required a reader card, and you had to be sixteen to get one. It is, at heart, a research institution. As the Library’s Shari Werb puts it, this is a place where people are “reading to learn, not learning to read.”

The idea for a gallery of their own began with a letter. A young boy wrote to the Librarian of Congress with a simple question: why did he have to wait years to explore somewhere that sounded so wonderful? The Library took it seriously and built The Source, a 4,000-square-foot experiential gallery for kids ages 8 to 15.

Hyperquake designed the digital experiences at the core of the gallery, working alongside exhibition designers SKOLNICK Architecture PLLC. Our charge was a deceptively hard question: how do you turn a child into a researcher? The answer was to make research something kids do with their hands. We worked closely with the Library and tested every idea with real kids, then built a set of physical-digital interactives that follow the Library’s own research process. A child picks up an artifact, scans it, and its story opens up on a screen, ready to study the way a researcher in the reading room would.

Photo: Ron Blunt
OUR ROLE
Experience Design & Strategy
Concept Development
Physical-Digital Interaction
UX, Visual & Motion Design
Content Management System
Software Development
COLLABORATORS
SKOLNICK Architecture PLLC
Available Light
Cerami & Associates
Goppin
ATOMIC
Ron Blunt (Photography)
David Freemas (Cinematography)
200+
RFID-enabled objects kids can physically pick up and scan.
15
Investigation Stations across four Collection Zones.
4K
Square foot "experiential research gallery" for kids ages 8 to 15.
Photo: Ron Blunt
Photo: Ron Blunt
Photo: Ron Blunt
The first thing you see is a whimsical, oversized card catalog. Open any drawer and the object inside appears to spill up the face of the structure in light and sound, with more objects tumbling from the ceiling above. Pull the drawer holding The Wizard of Oz and a tornado of books spins into the air.

It’s nostalgia for the parents and pure magic for the kids, and it gets them curious enough to open the next drawer. We designed the projection-mapped animations and the custom audio behind every drawer.
Photo: Ron Blunt
Photo: Ron Blunt
A real project at the Library starts with a reference interview, a conversation with a librarian who points you toward the right materials. We recreated that moment across three screens, where seven librarians from different divisions talk about what they do, then send you off toward one of the four Collection Zones.
At the Film Zone, you can load a reel and a countdown ticks down before the clip plays: Gertie the Dinosaur, Babe Ruth swinging for the fences, Paris on the day it was liberated. At the Investigation Station, you can move through the footage frame by frame to catch what a single glance would miss.
Load a reel of newspaper archives, then turn the dials to move through the pages and zoom in on the details: the sinking of the Titanic, the sports pages of a century ago. In study mode, a fingertip highlight surfaces notes written by the Library’s own experts.
Photo: Ron Blunt
Drop a record on the oversized player and the audio rises out of the phonograph horn while the words scroll on a screen beside it, captioned start to finish: Rhapsody in Blue, Take Me Out to the Ball Game. You can scrub the record back and forth like a DJ to find the exact moment you want.
Photo: Ron Blunt
Photo: Ron Blunt
At the Image Zone, you can move a digital magnifying glass across a historic photograph, and annotations surface wherever they zoom in: a daredevil’s perilous ride, surfers off the coast of Honolulu.
Photo: Ron Blunt
Photo: Ron Blunt
The last stop is the Source Book, a projected wall of collages made by every kid who has come through. At one of five stations, visitors build their own collage from images they met across the gallery, then set an intention for what they want to learn next. When they finish, their collage joins the wall and stays there: their first piece of research, on display at the Library of Congress.